

So, in that specific light and setting aside the actual quality of the game itself for a moment, I consider Diablo II: Resurrected a triumph. Even as Blizzard employees walked off the job and demanded better from leadership, they never once asked folks to stop playing and enjoying the games they made. And after all that’s happened, they still take pride in what they’ve accomplished. Hundreds of devs across several studios worked to push this game across the finish line. My own take on the matter is that Diablo II: Resurrected is not the work of one slimy CEO or the men who made life at Activision Blizzard a living hell for so many. When it came time for someone to tackle Resurrected here at Kotaku, our bosses thankfully gave us the option of declining involvement in this kind of “hey look, the shitty corporation released a new game” coverage, a luxury few in our line of work have been afforded. Some outlets even made site-wide decisions to cease favourable Activision Blizzard reporting altogether. Among other things, the company stands accused of propagating a hostile, sexual harassment and abuse-filled environment for employees, one of which ultimately took her own life.Īny writing about Diablo II: Resurrected, at least in my mind, must also address the demonic elephant in the room. Since its reveal last February, however, the remaster has also been conscripted into pulling double duty as Activision Blizzard’s first major release following the multiple lawsuits and investigations into its workplace. Well, technically Diablo II: Resurrected, but it might as well be the same thing.ĭiablo II: Resurrected is Blizzard’s latest attempt at revamping one of its classic, widely beloved role-playing games with some new bells and whistles. It’s the year of our lord 2021 and I’m playing Diablo II on my PlayStation 5.
